![]() Fixed a bug that caused the "Relativity Theorem" mod to inconsistently refresh and in some cases even extend cooldowns.Fixed a bug that caused the "Shock and Awe" mod to trigger more often than intended.The correct value is 3 seconds, which is now correctly displayed. - Fixed a bug that was caused the "Time Rift" mod "Weightlessness" to show in incorrect duration of 5 seconds in it's tooltip.Fixed a bug that was causing the "Venator's Knife" skill to deal inconsistent damage when used in combination with certain mods.Fixed a bug that could cause the Tricksters "Twisted Round" skill to remain active indefinitely if player was staggered during the reload animation.Fixed a bug that could cause Tricksters to get stuck in geometry on certain levels when using "Hunt the Prey".Fixed a bug that caused Tricksters to lock up if they used "Hunt the Prey" on an enemy who died at the same time.Fixed a bug that prevented the Tricksters "Hunt the Prey" skill from triggering if enemies were using cover.Fixed a bug that caused the stats screen of Technomancers to display abnormal results while the Tool of Destruction skill was active.Fixed a bug that prevented Technomancers from cycling between camera sides when using the Tools of Destruction Minigun.Fixed a bug that prevented Technomancers from activating the "Pain Launcher" skill if they were too close to covers or walls.Fixed a bug that prevented the Devastators Pax nodes "Finishing Touch" and "Earthen Shell" from properly working after the player transitioned from a no-weapons-area.Fixed a bug that prevented the mods "Minefield" and "Legendary Minefield" from triggering more than once per enemy. ![]() Fixed a bug that was causing the "Twisted Rounds", "Volcanic Rounds" and "Blighted Rounds" skills to be blocked when firing any one-shot weapon.Anomaly Extract farming should now also feel much more viable to do in Expeditions.Players should now receive a greater amount of Epic and Legendary Items and comparatively fewer Rare items in Expeditions.The "Loot Gained per X Time Investment" should now feel quite similar between Expeditions and Tarya Gratar. Expedition Rewards have been increased in order to make Expeditions feel more viable alongside Tarya Gratar.Starting at Apocalypse Tier 11, the "Increased chance for Apocalypse variant gear" has been increased for each Apocalypse Tier.This should enable a greater amount of experimentations and limit the need to hoard resources in order to be able to upgrade the currently equipped set. Between the two above changes (Increased Gains and reduced Costs), players should be able to support upgrading two full sets of gear per Apocalypse Tier level.Starting at Item Level 50, the Anomaly Extract costs required to upgrade gear has been reduced by 5%.Boss-rushing the final Arbiter will net slightly more Anomaly Extract than before, but this will not be the most efficient route for Anomaly Extract farming.A full run-through of Tarya Gratar (including Troves) should now net out at around double the amount of Anomaly Extract earned per run when compared to before this patch.The amount of Anomaly Extract gained has generally been improved and the amount of Anomaly Extract gained in Tarya Gratar's Troves has been increased by 500%. ![]()
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